General

We do not have a test version yet. We plan for a beta at the end of 2016. We will make an announcement once we have it ready so make sure to check back frequently and subscribe to our newsletter.
We have no final price at this point in time. The features that will make it in the final product are still not fixed. We will announce pricing once we are closer to the beta version. In any case we will make Tachyon Render as affordable as possible.

Features

Tachyon Render uses OpenGL - so it is GPU based.
No, Tachyon Render integrates as third party renderer into Cinema 4D. It is not a replacement for the viewport. You can render your scenes using your familiar workflows.
Right now the renderer does not support spline rendering. This is something we have on our roadmap and requires further research.
Particles are not planned for the initial version as we want to focus on getting all the basics right. We are planning about supporting particles in a later version though. We want to support popular and powerful plugins like X-Particles as well then.
We are researching spherical rendering. First we want to get the basics right though.

Materials / Shaders

Tachyon Render is using phsically based rendering. We have implemented the specular workflow as it is more familiar to most artists.
Tachyon Render requires it's own materials as it is an OpenGL based renderer. Cinema 4D's shaders are all CPU based an need certain information at render time. We are working on converters from Cinema 4D materials so that all common parameters are transfered.

Lights and Shadows

We have "contact hardening" shadows right now and are continously researching high quality shadow algorithms to provide high quality results.
Volumetric rendering is something we have on our roadmap for future version. For a start we a busy enough to get all the expected features right and integrate them into a familiar Cinema 4D workflow.

Requirements / Platforms

We are currently looking to support Cinema 4D R15 and newer.
Right now we focus on developing the Cinema 4D version. We plan to support other tools once we will have released the first version of Tachyon Render.
Right now we are developing for Windows PC. We have not decided on a macOS version yet. The increasingly lacking support of industry standard APIs and a limited choice of graphics hardware are severe constraints.

Yes! Tachyon Render uses the OpenGL standard so all cards that support modern versions of OpenGL will be supported. We are actively testing the renderer against modern AMD and Nvidia cards.

Here is a list of cards we are currently testing:

  • AMD RX 480
  • AMD R9 380
  • Nvidia GTX 1080
  • Nvidia GTX 970

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